Bernard's Portfolio

Bernard Zaborniak

Work

Professional

Gemüse VR

My Role:

Interation & Level Design | Lighting and 3D Artist 

Technologies:

Unity | C# | Blender | Photoshop

Gemüse VR was an experience specifically designed for the
International Green Week 2020 in Berlin. Visitors of the fair
experienced visualisations of possible future food production
scenarios in Virtual Reality. 

Gemüse VR

University

Shooter AI

Shooter AI

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop | Trello

This the project for my bachelor thesis, I am currently working on. The goal is to create an modular, performant and immersive AI for a shooter game. My architecture is based heavily on the “infinite axis utility system” proposed by Dave Mark from Intrinsic Algorithm in several  GDC talks.

Overlays

My Role:

Lead Programmer, Game Designer

Technologies:

Unity | C# | Blender | Photoshop | Scrum | Trello | Github

Overlays is an puzzle game, which was developed as an university project at HTW Berlin. The game won both the jury’s and community’s choice awards for best Bachelor’s project on the IMI Showtime 2019.

Overlays

Personal

Parcour VR

Parcour VR

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop | Trello

This the project for my bachelor thesis, I am currently working on. The goal is to create an modular, performant and immersive AI for a shooter game. My architecture is based heavily on the “infinite axis utility system” proposed by Dave Mark from Intrinsic Algorithm in several  GDC talks.

Splitscreen FPS

My Role:

Lead Programmer, Game Designer

Technologies:

Unity | C# | Blender | Photoshop | Scrum | Trello | Github

Overlays is an puzzle game, which was developed as an university project at HTW Berlin. The game won both the jury’s and community’s choice awards for best Bachelor’s project on the IMI Showtime 2019.

Splitscreen FPS

Duels of the Wizards

Duels of the Wizards

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop | Trello

This the project for my bachelor thesis, I am currently working on. The goal is to create an modular, performant and immersive AI for a shooter game. My architecture is based heavily on the “infinite axis utility system” proposed by Dave Mark from Intrinsic Algorithm in several  GDC talks.

Curse of Korthus

My Role:

Lead Programmer, Game Designer

Technologies:

Unity | C# | Blender | Photoshop | Scrum | Trello | Github

Overlays is an puzzle game, which was developed as an university project at HTW Berlin. The game won both the jury’s and community’s choice awards for best Bachelor’s project on the IMI Showtime 2019.

Curse of Korthus

Sci-Fi UI

Sci-Fi UI

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop | Trello

This the project for my bachelor thesis, I am currently working on. The goal is to create an modular, performant and immersive AI for a shooter game. My architecture is based heavily on the “infinite axis utility system” proposed by Dave Mark from Intrinsic Algorithm in several  GDC talks.

RTS Formation System

My Role:

Lead Programmer, Game Designer

Technologies:

Unity | C# | Blender | Photoshop | Scrum | Trello | Github

Overlays is an puzzle game, which was developed as an university project at HTW Berlin. The game won both the jury’s and community’s choice awards for best Bachelor’s project on the IMI Showtime 2019.

RTS Formation System