Splitscreen FPS

Local Multiplayer | Action

My Role:

Solo Developer

Technologies:

Unity | C# | Blender |AbletonĀ 

Time:

10/2018 – 02/2019

Status:

Development halted

The goal was to create a fun game to play with up to 4 of your friends either locally or alone in a few scenarios. After lots of gameplay testing development is halted at a playable and fun but limited prototype.

The trailer music is made by me.

Trailer

https://bernard-zaborniak.4lima.de/wp-content/uploads/2021/01/Splitscreen-FPS-Trailer-1.mp4

The 4th player doesnt move. This is due to the fact that I forgot to ask my friends to bring extra controllers on recording day.  

Features

  • Versus Mode: 2 vs 2 players Team Deathmatch with minions
  • Horde Mode: 4 players fight waves of enemy AI
  • Splitscreen with first person and top down mode
  • Performant, component based AI
  • Inventory and weapon system for melee and missile weapons

What i have learned

  • Testing the game thoroughly and using feedback to improve the user experience and to remove bugs
  • Building a flexible and performant AI Combat System
  • Implementing Splitscreen in Unity
  • Using the Universal Rendering Pipeline in Unity