Splitscreen FPS
Local Multiplayer | Action
My Role:
Solo Developer
Technologies:
Unity | C# | Blender |AbletonĀ
Time:
10/2018 – 02/2019
Status:
Development halted
The goal was to create a fun game to play with up to 4 of your friends either locally or alone in a few scenarios. After lots of gameplay testing development is halted at a playable and fun but limited prototype.
The trailer music is made by me.
Trailer
https://bernard-zaborniak.4lima.de/wp-content/uploads/2021/01/Splitscreen-FPS-Trailer-1.mp4
The 4th player doesnt move. This is due to the fact that I forgot to ask my friends to bring extra controllers on recording day.
Features
- Versus Mode: 2 vs 2 players Team Deathmatch with minions
- Horde Mode: 4 players fight waves of enemy AI
- Splitscreen with first person and top down mode
- Performant, component based AI
- Inventory and weapon system for melee and missile weapons
What i have learned
- Testing the game thoroughly and using feedback to improve the user experience and to remove bugs
- Building a flexible and performant AI Combat System
- Implementing Splitscreen in Unity
- Using the Universal Rendering Pipeline in Unity


