Bernard's Portfolio

Bernard Zaborniak

Work

Professional

Gemüse VR

My Role:

Interation & Level Design | Lighting and 3D Artist 

Technologies:

Unity | C# | Blender | Photoshop | Mattermost

Gemüse VR was an experience specifically designed for the
International Green Week 2020 in Berlin. Visitors of the fair
experienced visualisations of possible future food production
scenarios in Virtual Reality. 

Gemüse VR

University

Shooter AI

Shooter AI

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop

This the project for my bachelor thesis, I am currently working on. The goal is to create an modular, performant and immersive AI for a shooter game. My architecture is based heavily on the “infinite axis utility system” proposed by Dave Mark from Intrinsic Algorithm in several GDC talks.

Overlays

My Role:

Lead Programmer, Game Designer

Technologies:

Unity | C# | Blender | Photoshop | Scrum | Trello | Github

Overlays is an puzzle game, which was developed as an university project at HTW Berlin. The game won both the jury’s and community’s choice awards for best Bachelor’s project on the IMI Showtime 2019.

Overlays

Personal

Parcour VR

Parcour VR

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop | Trello | FMOD

The VR game I am currently working on. Initialy the goal was to make an intuitive parcour movement system in VR. It proved to be fun and engaging and I am expanding it by adding more gameplay elements.

Splitscreen FPS

My Role:

Solo Dev

Technologies:

Unity | C# | Blender | Photoshop 

The goal was to create a fun game to play with up to 4 of your friends either locally or alone in a few scenarios. After lots of gameplay testing development is halted at a playable and fun but buggy prototype.

Splitscreen FPS

Duels of the Wizards

Duels of the Wizards

My Role:

Solo Dev

Technologies:

Unity | C#  | Photoshop

In Duels of the Wizards two players fight each other using spells. Both players play on the same keyboard. The game was made as a university project. It’s very simple but offers a lot of fun and a good laugh.

Curse of Korthos

My Role:

Solo Dev

Technologies:

Unity | C# | Blender 

Curse of Khortos is an abstract puzzle game I’ve made in Unity for a 72 hours long game jam on itch.io. The core concept of the game is that you have to proceed to the next rooms through labirinths by painting your environent and listening carefully to the sounds around you.

Curse of Korthos

Sci-Fi UI

Sci-Fi UI

My Role:

Solo Dev

Technologies:

Unity | C# | Photoshop 

This was an aptitude test for my previous job. I’ve got a few images of a UI design for a database and my job was to build this UI in Unity using C# and to create the required images etc… I had 2 days time for this.

 

RTS Formation System

RTS Formation System

My Role:

Solo Dev

Technologies:

Unity | C# 

This is a dynamic formation system prototype for an RTS game. While developing this formation system I have learned a lot about different ways to achieve formation behaviour and how to optimise the code used.